AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance on Unified Platform in Europe Q3 2022
Explore the performance trends of the top 5 hypercasual games in Europe during Q3 2022, covering downloads, revenue, and active users.
In Q3 2022, the top 5 hypercasual games in Europe showcased varied trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Going Balls from SUPERSONIC STUDIOS LTD displayed an upward trajectory in weekly downloads, climbing from around 290K at the start of the quarter to approximately 506K by the end of September. Revenue for the game also saw a steady increase, peaking at about $2.1K in the last week of September. Weekly active users showed some fluctuations but generally hovered around the 3M mark, ending the quarter slightly over 3.1M.
Fill The Fridge! by Rollic Games experienced a decline in downloads over the quarter, starting at roughly 861K and dropping to about 140K by the last week of September. Revenue followed a similar downward trend, decreasing from $5.1K to $1.9K. Active users also saw a significant drop, from around 2.7M at the beginning to approximately 854K at the end of the quarter.
Tall Man Run, another title from SUPERSONIC STUDIOS LTD, maintained relatively stable download numbers throughout the quarter, with a notable peak at 508K in late August. Weekly revenue remained consistent, fluctuating around $500-$600, ending at $300 in the last week of September. Active users showed slight variations but stayed close to the 1.3M to 1.5M range.
Snake.io - Fun Online Snake from Kooapps demonstrated strong download figures, reaching around 440K in early August before settling at approximately 328K by the end of September. Revenue varied between $1.2K and $2.1K, with a peak in late August. The game maintained a robust active user base, fluctuating between 2.9M and 3.5M throughout the quarter.
Car Stunt Master - Car Racing by Zego Studio, a newcomer released in mid-August, saw impressive growth in downloads, peaking at 948K in mid-August before gradually declining to about 201K by late September. Revenue started modestly but showed an upward trend, reaching $108 by the end of the quarter. Active users peaked at over 1.2M in late August and then decreased to approximately 523K by the last week of September.
For more comprehensive insights and detailed data, visit Sensor Tower.